S. Fiş Erümit And T. Karakuş Yılmaz, "Gamification Design in Education: What Might Give a Sense of Play and Learning?," TECHNOLOGY KNOWLEDGE AND LEARNING , vol.27, no.4, pp.1039-1061, 2022
Fiş Erümit, S. And Karakuş Yılmaz, T. 2022. Gamification Design in Education: What Might Give a Sense of Play and Learning?. TECHNOLOGY KNOWLEDGE AND LEARNING , vol.27, no.4 , 1039-1061.
Fiş Erümit, S., & Karakuş Yılmaz, T., (2022). Gamification Design in Education: What Might Give a Sense of Play and Learning?. TECHNOLOGY KNOWLEDGE AND LEARNING , vol.27, no.4, 1039-1061.
Fiş Erümit, SEMRA, And Türkan Karakuş Yılmaz. "Gamification Design in Education: What Might Give a Sense of Play and Learning?," TECHNOLOGY KNOWLEDGE AND LEARNING , vol.27, no.4, 1039-1061, 2022
Fiş Erümit, SEMRA F. And Karakuş Yılmaz, Türkan K. . "Gamification Design in Education: What Might Give a Sense of Play and Learning?." TECHNOLOGY KNOWLEDGE AND LEARNING , vol.27, no.4, pp.1039-1061, 2022
Fiş Erümit, S. And Karakuş Yılmaz, T. (2022) . "Gamification Design in Education: What Might Give a Sense of Play and Learning?." TECHNOLOGY KNOWLEDGE AND LEARNING , vol.27, no.4, pp.1039-1061.
@article{article, author={SEMRA FİŞ ERÜMİT And author={Türkan Karakuş Yılmaz}, title={Gamification Design in Education: What Might Give a Sense of Play and Learning?}, journal={TECHNOLOGY KNOWLEDGE AND LEARNING}, year=2022, pages={1039-1061} }