S. Ç. BİLGİNER Et Al. , "Digital gaming among adolescents in clinical settings: Do we underestimate this issue?," ENTERTAINMENT COMPUTING , vol.36, 2021
BİLGİNER, S. Ç. Et Al. 2021. Digital gaming among adolescents in clinical settings: Do we underestimate this issue?. ENTERTAINMENT COMPUTING , vol.36 .
BİLGİNER, S. Ç., Karadeniz, S., & Arslan, E., (2021). Digital gaming among adolescents in clinical settings: Do we underestimate this issue?. ENTERTAINMENT COMPUTING , vol.36.
BİLGİNER, SAMİYE, SERKAN KARADENİZ, And Emirhan Arslan. "Digital gaming among adolescents in clinical settings: Do we underestimate this issue?," ENTERTAINMENT COMPUTING , vol.36, 2021
BİLGİNER, SAMİYE Ç. Et Al. "Digital gaming among adolescents in clinical settings: Do we underestimate this issue?." ENTERTAINMENT COMPUTING , vol.36, 2021
BİLGİNER, S. Ç. Karadeniz, S. And Arslan, E. (2021) . "Digital gaming among adolescents in clinical settings: Do we underestimate this issue?." ENTERTAINMENT COMPUTING , vol.36.
@article{article, author={SAMİYE ÇİLEM BİLGİNER Et Al. }, title={Digital gaming among adolescents in clinical settings: Do we underestimate this issue?}, journal={ENTERTAINMENT COMPUTING}, year=2021}