U. Cakiroglu Et Al. , "Gamifying an ICT course: Influences on engagement and academic performance," COMPUTERS IN HUMAN BEHAVIOR , vol.69, pp.98-107, 2017
Cakiroglu, U. Et Al. 2017. Gamifying an ICT course: Influences on engagement and academic performance. COMPUTERS IN HUMAN BEHAVIOR , vol.69 , 98-107.
Cakiroglu, U., BAŞIBÜYÜK, B., Guler, M., Atabay, M., & MEMIS, B. Y., (2017). Gamifying an ICT course: Influences on engagement and academic performance. COMPUTERS IN HUMAN BEHAVIOR , vol.69, 98-107.
Cakiroglu, ÜNAL Et Al. "Gamifying an ICT course: Influences on engagement and academic performance," COMPUTERS IN HUMAN BEHAVIOR , vol.69, 98-107, 2017
Cakiroglu, ÜNAL Et Al. "Gamifying an ICT course: Influences on engagement and academic performance." COMPUTERS IN HUMAN BEHAVIOR , vol.69, pp.98-107, 2017
Cakiroglu, U. Et Al. (2017) . "Gamifying an ICT course: Influences on engagement and academic performance." COMPUTERS IN HUMAN BEHAVIOR , vol.69, pp.98-107.
@article{article, author={ÜNAL ÇAKIROĞLU Et Al. }, title={Gamifying an ICT course: Influences on engagement and academic performance}, journal={COMPUTERS IN HUMAN BEHAVIOR}, year=2017, pages={98-107} }