Determination of Player Types according to Digital Game Playing Preferences: Scale Development and Validation Study


FİŞ ERÜMİT S., Silbir L., Erumit A. K., Karal H.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, cilt.37, sa.11, ss.991-1002, 2021 (SCI-Expanded) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 37 Sayı: 11
  • Basım Tarihi: 2021
  • Doi Numarası: 10.1080/10447318.2020.1861765
  • Dergi Adı: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Social Sciences Citation Index (SSCI), Scopus, Academic Search Premier, ABI/INFORM, Applied Science & Technology Source, Business Source Elite, Business Source Premier, Compendex, Computer & Applied Sciences, INSPEC, Library and Information Science Abstracts, Linguistics & Language Behavior Abstracts, Psycinfo
  • Sayfa Sayıları: ss.991-1002
  • Karadeniz Teknik Üniversitesi Adresli: Evet

Özet

The aim of this study was to develop a player type determination scale based on Bartle's taxonomy. In this study, player type determination tests prepared for Bartle's player types were translated into Turkish by two English experts. The Turkish version of the items was revised by two field experts to best express the point of each item. Next, a scale consisting of 50 items was formed in accordance with the purpose of the study and the level of secondary school students. The scale was administered to 505 secondary school students, and validity and reliability studies were conducted. As a result of a factor analysis, it was decided to remove some items from the test, leading to a measurement instrument of 32 items in total. It was concluded that the scale developed to determine the player type for digital gaming environments was valid and reliable.