Digital gaming among adolescents in clinical settings: Do we underestimate this issue?


BİLGİNER S. Ç., Karadeniz S., Arslan E.

ENTERTAINMENT COMPUTING, cilt.36, 2021 (SCI-Expanded) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 36
  • Basım Tarihi: 2021
  • Doi Numarası: 10.1016/j.entcom.2020.100392
  • Dergi Adı: ENTERTAINMENT COMPUTING
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Applied Science & Technology Source, Compendex, Computer & Applied Sciences, INSPEC
  • Anahtar Kelimeler: Adolescent, Digital gaming, Game genre, Behavioral problems, GAME ADDICTION, INTERNET, DISORDER, PREDICTORS, GENDER, GENRES
  • Karadeniz Teknik Üniversitesi Adresli: Evet

Özet

Objective: Gaming disorder is a serious public health problem; however, there is a limited number of studies on this issue in clinical settings. This study aimed to determine the prevalence of addicted and at-risk gamers among adolescents who applied to a child psychiatry clinic and to identify the differences in clinical characteristics and game preferences between addicted gamers and other gamers.