Digital gaming among adolescents in clinical settings: Do we underestimate this issue?
ENTERTAINMENT COMPUTING, cilt.36, 2021 (SCI-Expanded, Scopus)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 36
- Basım Tarihi: 2021
- Doi Numarası: 10.1016/j.entcom.2020.100392
- Dergi Adı: ENTERTAINMENT COMPUTING
- Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Applied Science & Technology Source, Compendex, Computer & Applied Sciences, INSPEC
- Anahtar Kelimeler: Adolescent, Digital gaming, Game genre, Behavioral problems, GAME ADDICTION, INTERNET, DISORDER, PREDICTORS, GENDER, GENRES
- Karadeniz Teknik Üniversitesi Adresli: Evet
Özet
Objective: Gaming disorder is a serious public health problem; however, there is a limited number of studies on this issue in clinical settings. This study aimed to determine the prevalence of addicted and at-risk gamers among adolescents who applied to a child psychiatry clinic and to identify the differences in clinical characteristics and game preferences between addicted gamers and other gamers.