Atıf İçin Kopyala
BİLGİNER S. Ç., Karadeniz S., Arslan E.
ENTERTAINMENT COMPUTING, cilt.36, 2021 (SCI-Expanded)
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Yayın Türü:
Makale / Tam Makale
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Cilt numarası:
36
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Basım Tarihi:
2021
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Doi Numarası:
10.1016/j.entcom.2020.100392
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Dergi Adı:
ENTERTAINMENT COMPUTING
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Derginin Tarandığı İndeksler:
Science Citation Index Expanded (SCI-EXPANDED), Scopus, Applied Science & Technology Source, Compendex, Computer & Applied Sciences, INSPEC
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Anahtar Kelimeler:
Adolescent, Digital gaming, Game genre, Behavioral problems, GAME ADDICTION, INTERNET, DISORDER, PREDICTORS, GENDER, GENRES
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Karadeniz Teknik Üniversitesi Adresli:
Evet
Özet
Objective: Gaming disorder is a serious public health problem; however, there is a limited number of studies on this issue in clinical settings. This study aimed to determine the prevalence of addicted and at-risk gamers among adolescents who applied to a child psychiatry clinic and to identify the differences in clinical characteristics and game preferences between addicted gamers and other gamers.