Digital gaming among adolescents in clinical settings: Do we underestimate this issue?


BİLGİNER S. Ç., Karadeniz S., Arslan E.

ENTERTAINMENT COMPUTING, vol.36, 2021 (SCI-Expanded) identifier identifier

  • Publication Type: Article / Article
  • Volume: 36
  • Publication Date: 2021
  • Doi Number: 10.1016/j.entcom.2020.100392
  • Journal Name: ENTERTAINMENT COMPUTING
  • Journal Indexes: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Applied Science & Technology Source, Compendex, Computer & Applied Sciences, INSPEC
  • Keywords: Adolescent, Digital gaming, Game genre, Behavioral problems, GAME ADDICTION, INTERNET, DISORDER, PREDICTORS, GENDER, GENRES
  • Karadeniz Technical University Affiliated: Yes

Abstract

Objective: Gaming disorder is a serious public health problem; however, there is a limited number of studies on this issue in clinical settings. This study aimed to determine the prevalence of addicted and at-risk gamers among adolescents who applied to a child psychiatry clinic and to identify the differences in clinical characteristics and game preferences between addicted gamers and other gamers.