Digital gaming among adolescents in clinical settings: Do we underestimate this issue?
ENTERTAINMENT COMPUTING, vol.36, 2021 (SCI-Expanded, Scopus)
- Publication Type: Article / Article
- Volume: 36
- Publication Date: 2021
- Doi Number: 10.1016/j.entcom.2020.100392
- Journal Name: ENTERTAINMENT COMPUTING
- Journal Indexes: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Applied Science & Technology Source, Compendex, Computer & Applied Sciences, INSPEC
- Keywords: Adolescent, Digital gaming, Game genre, Behavioral problems, GAME ADDICTION, INTERNET, DISORDER, PREDICTORS, GENDER, GENRES
- Karadeniz Technical University Affiliated: Yes
Abstract
Objective: Gaming disorder is a serious public health problem; however, there is a limited number of studies on this issue in clinical settings. This study aimed to determine the prevalence of addicted and at-risk gamers among adolescents who applied to a child psychiatry clinic and to identify the differences in clinical characteristics and game preferences between addicted gamers and other gamers.